comet65's Blog
Create a World too complex and burning me out.
I've haven't touched Silver Canyon in over a month, and my DCCache folder sits on the desktop as I haven't touched Sims 3 in a long time.
I'm thinking of just stopping my Silver Canyon Project. I hate having to edit in game to create lots, and I wish I could just add flora easily, but I just can't. I think it's way to restrictive and not as easy as it could be.
I was perfectly happy with starting with nice templates in Sims 2 to create new towns, where the player could just add lots of various sizes where they saw fit. I dunno it's just burning me out.
Evilness of Dr. Pepper...
As most are well aware, there is a new promotion envolving Dr. Pepper and EA. There is one particular thing that I really, REALLY, want:
Holy! That is an awesome little digital job! A cross between a 1956 Chevy Bel Air, a 1955-6 Ford Victoria, and a 57-58 Plymouth.
When it is at all possible, I try and get whatever promotional preorder that gives me a spiffy new vehicle to tool around in. Ugh! I'm going to have to start drinking more Dr. Pepper D:.
Lots without Sims 3 Store content
I would just like to know if anybody would like alternative lots that are Sims 3 Store content free?
Please leave a comment if you do!
How I create patterns.
I personally don't know if this is the best way or not, but here's my method of making a pattern.There are limits to what you can do, by staying within the boundaries, you can make some fun stuff.
First I try and use only four colors to make a creation: Red, Green, Blue and Black. The RGB are the three color channels that the TSR Sims 3 Workshop uses. I had to learn the hard way when I tried and made some patterns (which I have uploaded) which are essentially stuck with only one color with various hues.
An example is my "Tiki Jungle" pattern:
Looks pretty good huh? Well heres how it looked after I was done with photoshop:
By using either Red (ff0000,) Green (00ff00,) and Blue (0000ff,) I was able to create a pattern with three different channels that can be changed.
BTW, if you want to reuse certain patterns, make sure you save the project as a PSD. Then you can go back and reuse them like my later example here:
If you want a color to be static, change it to black. The background color will pick it up as a seperate color and it'll turn out good, you just can't adjust it. Here's an example:
By using black, I was able to change the color using the Background tab on Sims 3 Workshop to make this It doesn't have to be white, it can be any color you want. But make sure you like it cause it's always going to be that one color:
If you want to have two different shades of colors here's a rule of thumb: If you want the resulting color to be darker, make it lighter in photoshop. Think of it like a film negative in that sense.
Well I hope I helped at least some people out with making patterns for the Sims 3, It's super fun and helps you fill observed gaps in the games patterns.
-comet65
The cost of building a lot.
When I finish of my lots, I'm never really happy with the total cost. I always try and make more interesting lots, that a family starting out with 20K simoleons can purchase without cheats. (I personally cheat all of the time but I recognize that most don't.)So in order to get around the costs I do a little trick that'll bring the cost down by around 5k.
Place a sim on the lot you just created, turn off all decay and aspirations using the codes, and let him live for a year(4 seasons), and kill him off when the value of the lot stops falling.
What's sad is if you move a sim out, that means that the kitchen and bathroom fixtures will be sold off, and the price of the lot will go up. Killing the sim brings the value down about 100 simoleons, and you can delete them in build mode.
But sometimes the deleted dead sims show up on my lots, and that's why you might see an urn.